![]() This has been requested multiple times and I'm happy to make it happen in this patch. For keyboard users, now you can navigate the pause menu with either ASWD + E or with arrows + enter, regardless of what control scheme is currently chosen. When using a controller, now you can exit the inventory with the B button (previously, the only way to exit the inventory was to select an empty slot or click Select). As we spend much-needed time with in-depth testing of the PS4 (and other) controllers, I want to offer you a quick fix: this patch will bring back the system that had already worked, so currently X Box One / X Box 360 (both wired and wireless) should work correctly. I wanted to let you know that we just released a small 1.2.1 patch which fixes some of the controller issues. Standalone installer updated: 29 August 2019. ![]() Cave Level: Fixed the bug that caused the wrap-head monster to appear too early in some cases (in the last section of the level) Hospital Level: now the screw cannot be moved when out of view Train Level: dying while picking up the dynamite no longer disables the inventory / prevents from picking up the dynamite again. Reloading chapters no longer resets brightness ![]() Please note: we'll be releasing more updates soon that will add support for more controllers - the list of all supported controllers will be kept up to date in the System Requirements section. Now both "X" and "A" buttons can be used in the pause menu The game can now be unpaused with "B" Button Now running can be triggered by both RT and 元 (pressing the left stick) In addition to Steam Controller, DARQ now supports X-Box One and X-Box 360 controllers, both wired and wireless. Changelog for pdate 1.1 (added 26 August 2019):
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